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SceneRequireRenderingLayersCreationDirtyFlagsBit Field |
When this bit is set in the
DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public const SceneDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneDirtyFlags.MaterialChanged|SceneDirtyFlags.MaterialComplexChange|SceneDirtyFlags.EffectsChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.SpritesChanged|SceneDirtyFlags.MeshDisposed|SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.MaterialDisposed|SceneDirtyFlags.OtherChange
Field Value
SceneDirtyFlagsSee Also