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SceneRequireDisposeAllRenderingItemsFlagsBit Field

When this bit is set in the DirtyFlags, then all the RenderingItems need to be regenerated.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.PipelineRecreated

Field Value

SceneDirtyFlags
See Also