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SceneRequireDisposeAllRenderingItemsFlagsBit Field |
When this bit is set in the
DirtyFlags, then all the RenderingItems need to be regenerated.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public const SceneDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneDirtyFlags.CoordinateSystemChanged
Field Value
SceneDirtyFlagsSee Also