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SceneRequireSceneNodeUpdateDirtyFlagsBit Field |
When this bit is set in the
DirtyFlags, then the Update method on all SceneNodes needs to be called.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic const SceneDirtyFlags RequireSceneNodeUpdateDirtyFlagsBit = SceneDirtyFlags.MaterialChanged|SceneDirtyFlags.MaterialComplexChange|SceneDirtyFlags.MaterialIndexChanged|SceneDirtyFlags.EffectsChanged|SceneDirtyFlags.SceneNodesWorldMatrixChanged|SceneDirtyFlags.SceneNodesMatrixIndexChanged|SceneDirtyFlags.MeshDataChanged|SceneDirtyFlags.MeshChanged|SceneDirtyFlags.SceneNodesVisibilityChanged|SceneDirtyFlags.SceneNodesCountChanged|SceneDirtyFlags.OtherSceneNodesPropertiesChanged|SceneDirtyFlags.LightsCountChanged|SceneDirtyFlags.RenderingLayerSorted|SceneDirtyFlags.RenderingLayersRecreated|SceneDirtyFlags.RenderingLayersChanged|SceneDirtyFlags.SpritesChanged|SceneDirtyFlags.MeshDisposed|SceneDirtyFlags.CoordinateSystemChanged|SceneDirtyFlags.MaterialDisposed|SceneDirtyFlags.PipelineRecreated|SceneDirtyFlags.OtherChange
Field Value
SceneDirtyFlags
See Also