IPhysically |
The IPhysicallyBasedMaterial type exposes the following members.
Name | Description | |
---|---|---|
AmbientOcclusionFactor | Float value that defines a factor that is multiplied with the ambient occlusion texture (when specified). Default value is 1 which does not change the values in the texture. | |
BaseColor | Color4 used for diffuse colors in non-metals ("dielectrics") or specular color in metals. When used with BaseColor texture, this color defines a color mask that is multiplied with each texture value. | |
Metalness | Float value that specifies the amount of metalness - 0 for non-metal; 1 for raw metal. When used with Metalness texture, this value defines a mask that is multiplied with each texture value. | |
Roughness | Float value that defines surface irregularities - 0 for totally flat surface; 1 for rough surface without any reflection. When used with Roughness texture, this value defines a mask that is multiplied with each texture value. |