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IPhysicallyBasedMaterialRoughness Property |
Float value that defines surface irregularities - 0 for totally flat surface; 1 for rough surface without any reflection.
When used with Roughness texture, this value defines a mask that is multiplied with each texture value.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax See Also