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IPhysicallyBasedMaterialMetalness Property |
Float value that specifies the amount of metalness - 0 for non-metal; 1 for raw metal.
When used with Metalness texture, this value defines a mask that is multiplied with each texture value.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax See Also