|
IPhysicallyBasedMaterialAmbientOcclusionFactor Property |
Float value that defines a factor that is multiplied with the ambient occlusion texture (when specified).
Default value is 1 which does not change the values in the texture.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax float AmbientOcclusionFactor { get; }
Property Value
SingleSee Also