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IPhysicallyBasedMaterialAmbientOcclusionFactor Property

Float value that defines a factor that is multiplied with the ambient occlusion texture (when specified). Default value is 1 which does not change the values in the texture.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
float AmbientOcclusionFactor { get; }

Property Value

Single
See Also