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RenderingContextUsedCamera Property

Gets or sets a camera that will be used to view the scene. Usually UsedCamera is set in the InitializeRenderingStep from the DXScene's Camera property.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public ICamera UsedCamera { get; set; }

Property Value

ICamera
See Also