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RenderingContextUsedCamera Property |
Gets or sets a camera that will be used to view the scene.
Usually UsedCamera is set in the InitializeRenderingStep from the DXScene's Camera property.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public ICamera UsedCamera { get; set; }
Property Value
ICameraSee Also