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RenderingContextStagingBackBuffer Property

StagingBackBuffer is used to allow coping the FinalBackBuffer to the main memory. This is done in the CompleteRenderingStep where the FinalBackBuffer is first copied to StagingBackBuffer and then the StagingBackBuffer is mapped so that it can be accessed by the CPU and copied to main memory. The StagingBackBuffer is set with RegisterBackBufferMapping(BackBufferReadyEventHandler) or RegisterBackBufferMapping(Texture2D, Texture2DDescription, BackBufferReadyEventHandler) methods.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public Texture2D StagingBackBuffer { get; }

Property Value

Texture2D
See Also