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PhysicallyBasedMaterialRoughness Property

Float value that defines surface irregularities - 0 for totally flat surface; 1 for rough surface without any reflection. When used with Roughness texture, this value defines a mask that is multiplied with each texture value. Default value is 1.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public float Roughness { get; set; }

Property Value

Single

Implements

IPhysicallyBasedMaterialRoughness
See Also