Ab3d.DXEngine reference help
Ab3d.DXEngine reference help
Ab3d.DXEngine Namespaces
Ab3d.DirectX Namespaces
Ab3d.DirectX.Materials
PhysicallyBasedMaterial Class
PhysicallyBasedMaterial Properties
AmbientOcclusionFactor Property
BaseColor Property
BlendState Property
EmissiveColor Property
HasOnlyEmissiveColor Property
HasTransparency Property
IsTwoSided Property
Metalness Property
Roughness Property
TextureMaps Property
Physically
Based
Material
Blend
State Property
Gets a BlendState that is used to render the base texture. If null a
Opaque
or a
PremultipliedAdditiveBlend
(in case of transparency) will be used.
Namespace:
Ab3d.DirectX.Materials
Assembly:
Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
Copy
public
BlendState
BlendState
{
get
;
set
; }
Property Value
BlendState
Implements
IMultiMapMaterial
BlendState
See Also
Reference
PhysicallyBasedMaterial Class
Ab3d.DirectX.Materials Namespace
See
Ab3d.DXEngine home page
to get more information about the Ab3d.DXEngine library.
Copyright (c) by AB4D d.o.o. (www.ab4d.com)