Click or drag to resize
AB4D logo

PhysicallyBasedMaterialBlendState Property

Gets a BlendState that is used to render the base texture. If null a Opaque or a PremultipliedAdditiveBlend (in case of transparency) will be used.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public BlendState BlendState { get; set; }

Property Value

BlendState

Implements

IMultiMapMaterialBlendState
See Also