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PhysicallyBasedMaterialBaseColor Property |
Color4 used for diffuse colors in non-metals ("dielectrics") or specular color in metals.
When used with BaseColor texture, this color defines a color mask that is multiplied with each texture value.
When alpha component is less then 1, then other color components need to be pre-multiplied by the alpha value.
Default value is White.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax See Also