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CustomEffectTechnique Class

CustomEffectTechnique can be assigned to the OverrideEffectTechnique and is used to provide custom rendering of all RenderingItem that are rendered by the RenderObjectsRenderingStep.
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public abstract class CustomEffectTechnique : SceneComponent, 
	IDisposable

The CustomEffectTechnique type exposes the following members.

Constructors
 NameDescription
Protected methodCustomEffectTechnique Constructor
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Methods
 NameDescription
Public methodDispose Dispose
Public methodOnAfterFrameRendering OnAfterFrameRendering method is called once per frame from the CompleteRenderingStep rendering step. It is called after all RenderObjectsRenderingStep rendering step for this frame were called.
Public methodOnAfterRunningRenderingStep OnAfterRunningRenderingStep method is called after the RenderingStep that this CustomEffectTechnique was assigned to stops executing.
Public methodOnBeforeFrameRendering OnBeforeFrameRendering method is called once per frame from the InitializeRenderingStep rendering step. It is called before all RenderObjectsRenderingStep rendering step for this frame is called.
Public methodOnBeforeRunningRenderingStep OnBeforeRunningRenderingStep method is called when the RenderingStep that this CustomEffectTechnique was assigned to starts executing.
Public methodOnUpdate OnUpdate method is called once per frame from the SceneView.Update method. An overloaded method can update the SceneView.DirtyFlags to force another regeneration of command buffers.
Public methodRender Render method provides rendering functionality that fills the specified commandBuffer with commands to render the specified RenderingItem.
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See Also