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Custom |
public abstract class CustomEffectTechnique : SceneComponent, IDisposable
The CustomEffectTechnique type exposes the following members.
Name | Description | |
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![]() | CustomEffectTechnique | Constructor |
Name | Description | |
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![]() | Dispose | Dispose |
![]() | OnAfterFrameRendering | OnAfterFrameRendering method is called once per frame from the CompleteRenderingStep rendering step. It is called after all RenderObjectsRenderingStep rendering step for this frame were called. |
![]() | OnAfterRunningRenderingStep | OnAfterRunningRenderingStep method is called after the RenderingStep that this CustomEffectTechnique was assigned to stops executing. |
![]() | OnBeforeFrameRendering | OnBeforeFrameRendering method is called once per frame from the InitializeRenderingStep rendering step. It is called before all RenderObjectsRenderingStep rendering step for this frame is called. |
![]() | OnBeforeRunningRenderingStep | OnBeforeRunningRenderingStep method is called when the RenderingStep that this CustomEffectTechnique was assigned to starts executing. |
![]() | OnUpdate | OnUpdate method is called once per frame from the SceneView.Update method. An overloaded method can update the SceneView.DirtyFlags to force another regeneration of command buffers. |
![]() | Render | Render method provides rendering functionality that fills the specified commandBuffer with commands to render the specified RenderingItem. |