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RenderObjectsRenderingStep Class

RenderObjectsRenderingStep renders the objects by filling the CurrentCommandBuffer with commands to render the RenderingItem objects that are defined in the RenderingLayers from the current Scene (or from CustomRenderingLayers when defined). It also defines optional properties to filter the rendered objects (FilterRenderingLayersFunction, FilterObjectsFunction) or to override the used EffectTechnique (OverrideEffectTechnique).
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.RenderingSteps
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public sealed class RenderObjectsRenderingStep : FillCommandBufferRenderingStep

The RenderObjectsRenderingStep type exposes the following members.

Constructors
 NameDescription
Public methodRenderObjectsRenderingStep Constructor
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Properties
 NameDescription
Public propertyCustomRenderingLayers When not null, then the RenderingLayers provided by this list are rendered.
Public propertyFilterObjectsFunction Gets or sets a filter function that can be used to filter the objects that will be rendered (returning false for object that is not rendered).
Public propertyFilterRenderingLayersFunction Gets or sets a filter function that can be used to filter RenderingLayer that will be rendered (returning false for RenderingLayer that is not rendered).
Public propertyOverrideEffectTechnique When not null, then the specified CustomEffectTechnique is used to render all RenderingItems that are rendered by this RenderObjectsRenderingStep.
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See Also