Model |
The ModelRotator type exposes the following members.
Name | Description | |
---|---|---|
CustomRenderingLayer | Gets or sets a custom RenderingLayer that will be used by all ModelNodes in this ModelMover. For example, this is usually set to OverlayRenderingLayer. | |
IsEnabled | Gets or sets a Boolean that specifies if this ModelMover is enabled. When disabled, then also the Visibility of ModelRotatorGroupNode is set to Hidden. | |
IsXAxisRotationCircleShown | Gets or sets a Boolean that specifies if the X axis is shown. Default value is true. | |
IsYAxisRotationCircleShown | Gets or sets a Boolean that specifies if the Y axis is shown. Default value is true. | |
IsZAxisRotationCircleShown | Gets or sets a Boolean that specifies if the Z axis is shown. Default value is true. | |
ModelRotatorGroupNode | Gets the GroupNode that can be added to the Scene and represents the 3D models that form the ModelRotator. | |
Position | Gets or sets Vector3 that specifies the position of the ModelMover axis origin. | |
RotateButtons | Gets or sets button(s) that need to be pressed to start rotating this ModelRotator. Default value is left mouse button. | |
RotateX | Gets a float that specified the rotation angle in degrees around the X axis. | |
RotateY | Gets a float that specified the rotation angle in degrees around the Y axis. | |
RotateZ | Gets a float that specified the rotation angle in degrees around the Z axis. | |
SelectedMaterial | Gets or sets a Material that is used when pointer is over the arrow. If set to null, the arrow material is not changed. Default value is StandardMaterials.Yellow. | |
XAxisRotationCircleColor | Gets or sets the color of rotation circle for X axis. | |
XAxisVector | XAxisVector | |
YAxisRotationCircleColor | Gets or sets the color of rotation circle for Y axis. | |
YAxisVector | YAxisVector | |
ZAxisRotationCircleColor | Gets or sets the color of rotation circle for Z axis. | |
ZAxisVector | ZAxisVector |