|
StandardQuaternionTransform Properties |
The StandardQuaternionTransform type exposes the following members.
Properties | Name | Description |
---|
| PivotPoint |
Gets or sets a nullable Vector3 that sets a custom center of rotation and custom scale origin.
For example, this can set to the center of the object's mesh (get by GetCenterPosition(Boolean, Boolean) method).
PivotPoint is null by default. In this case all rotations and scales are done from the coordinate origin (0, 0, 0).
|
| QuaternionW |
Gets or sets the W value of the vector component of the quaternion.
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set PivotPoint property,
for example, this can set to the center of the object's mesh (get by GetMeshBoundingBox(Boolean) method).
|
| QuaternionX |
Gets or sets the X value of the vector component of the quaternion.
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set PivotPoint property,
for example, this can set to the center of the object's mesh (get by GetMeshBoundingBox(Boolean) method).
|
| QuaternionY |
Gets or sets the Y value of the vector component of the quaternion.
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set PivotPoint property,
for example, this can set to the center of the object's mesh (get by GetMeshBoundingBox(Boolean) method).
|
| QuaternionZ |
Gets or sets the Z value of the vector component of the quaternion.
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set PivotPoint property,
for example, this can set to the center of the object's mesh (get by GetMeshBoundingBox(Boolean) method).
|
| ScaleX |
Gets or sets a float that specified the scale in the direction of the X axis.
By default the object is scaled from (0, 0, 0) position. To use a custom scale origin set PivotPoint property,
for example, this can set to the center of the object's BoundingBox.
|
| ScaleY |
Gets or sets a float that specified the scale in the direction of the Y axis.
By default the object is scaled from (0, 0, 0) position. To use a custom scale origin set PivotPoint property,
for example, this can set to the center of the object's BoundingBox.
|
| ScaleZ |
Gets or sets a float that specified the scale in the direction of the Z axis.
By default the object is scaled from (0, 0, 0) position. To use a custom scale origin set PivotPoint property,
for example, this can set to the center of the object's BoundingBox.
|
| TranslateX |
Gets or sets a float that specified the translation in X direction.
|
| TranslateY |
Gets or sets a float that specified the translation in Y direction.
|
| TranslateZ |
Gets or sets a float that specified the translation in X direction.
|
TopSee Also