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StandardQuaternionTransformQuaternionZ Property

Gets or sets the Z value of the vector component of the quaternion. By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set PivotPoint property, for example, this can set to the center of the object's mesh (get by GetMeshBoundingBox(Boolean) method).

Namespace: Ab4d.SharpEngine.Transformations
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public float QuaternionZ { get; set; }

Property Value

Single
See Also