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StandardQuaternionTransformScaleZ Property |
Gets or sets a float that specified the scale in the direction of the Z axis.
By default the object is scaled from (0, 0, 0) position. To use a custom scale origin set
PivotPoint property,
for example, this can set to the center of the object's BoundingBox.
Namespace: Ab4d.SharpEngine.TransformationsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic float ScaleZ { get; set; }
Property Value
Single
See Also