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StandardQuaternionTransformQuaternionX Property |
Gets or sets the X value of the vector component of the quaternion.
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set
PivotPoint property,
for example, this can set to the center of the object's mesh (get by
GetMeshBoundingBox(Boolean) method).
Namespace: Ab4d.SharpEngine.TransformationsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntaxpublic float QuaternionX { get; set; }
Property Value
Single
See Also