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MeshIsCustomIndexBuffer Property

When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
protected bool IsCustomIndexBuffer { get; }

Property Value

Boolean
See Also