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MeshIsCustomIndexBuffer Property |
When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxprotected bool IsCustomIndexBuffer { get; }
Property Value
Boolean
See Also