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MeshIndexOffset Property

Gets an offset in the index buffer where data for this mesh begins. For example IndexOffset 9 means that the first three triangles will be shipped and then IndexCount triangle indices will be used to render this mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntax
C#
public uint IndexOffset { get; protected set; }

Property Value

UInt32
See Also