 |
MeshIndexOffset Property |
Gets an offset in the index buffer where data for this mesh begins.
For example IndexOffset 9 means that the first three triangles will be shipped and then
IndexCount triangle indices will be used to render this mesh.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic uint IndexOffset { get; protected set; }
Property Value
UInt32
See Also