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MeshIndexOffset Property |
Gets an offset in the index buffer where data for this mesh begins.
For example IndexOffset 9 means that the first three triangles will be shipped and then
IndexCount triangle indices will be used to render this mesh.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntaxpublic uint IndexOffset { get; protected set; }
Property Value
UInt32
See Also