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MeshIndexOffset Property

Gets an offset in the index buffer where data for this mesh begins. For example IndexOffset 9 means that the first three triangles will be shipped and then IndexCount triangle indices will be used to render this mesh.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public uint IndexOffset { get; protected set; }

Property Value

UInt32
See Also