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MeshIndexCount Property |
Gets number of triangle indices that are used by this mesh.
Number of triangles is this number divided by 3.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic uint IndexCount { get; protected set; }
Property Value
UInt32
See Also