Bounding |
Name | Description | |
---|---|---|
TransformAllCorners(Matrix4x4) | Returns a new BoundingBox that is created by transforming this BoundingBox bounds with the specified matrix (the current BoundingBox value is not changed). When the transformation matrix contains only translation and scale, you can use an optimized [!:ScaleAndTranslate(Matrix4x4)] method. | |
TransformAllCorners(Matrix4x4, Vector3, Vector3) | Obsolete. Sets the out minimum and maximum Vector3D with transforming the current bounds with the specified matrix (the current BoundingBox value is not changed). |