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BoundingBoxTransformAllCorners(Matrix4x4, Vector3, Vector3) Method |
Note: This API is now obsolete.
Sets the out minimum and maximum Vector3D with transforming the current bounds with the specified matrix (the current BoundingBox value is not changed).
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax [ObsoleteAttribute("Method with ref parameters are obsolete and will be removed in one of the future version. Use the method with the same name and with in parameter instead.")]
public void TransformAllCorners(
ref Matrix4x4 matrix,
out Vector3 minimum,
out Vector3 maximum
)
Parameters
- matrix Matrix4x4
- matrix
- minimum Vector3
- transformed minimum
- maximum Vector3
- transformed maximum
See Also