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StandardPostProcess Methods

The StandardPostProcess type exposes the following members.

Methods
 NameDescription
Protected methodBindDescriptorSets 
Public methodChangeViewport ChangeViewport changes the viewport, that defines a part of the screen that will be affected by this PostProcess. The coordinates are defined in relative screen positions (from 0 to 1). By default, ViewportOffset is set to (0, 0) and ViewportSize is set to (1, 1) - this defines the whole screen.
Protected methodCreatePipeline 
Protected methodCreateQuad Creates the SimpleMesh that defines the full screen quad.
Protected methodCreateRenderPass 
Protected methodCustomBindAction 
Protected methodDispose Releases unmanaged and managed resources (when disposing is true). This method may be called only from the CheckAndDispose(Boolean) method and must not be called manually by the user.
(Overrides ComponentBaseDispose(Boolean))
Protected methodGetFragmentPushConstantsSize GetFragmentPushConstantsSize can be overriden to provide the size in bytes of the push constants in fragment shader.
Protected methodGetFragmentShader 
Protected methodGetInputTextureSampler 
Protected methodGetPipelineLayout 
Protected methodGetVertexShader 
Public methodRender Render renders the post process
(Overrides PostProcessBaseRender(PostProcessRenderingContext))
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