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Standard |
protected virtual RenderPass CreateRenderPass( VulkanDevice gpuDevice, Format attachmentFormat, ImageLayout initialImageLayout, ImageLayout finalImageLayout )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.PostProcessing.StandardPostProcess.CreateRenderPass(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.Format,Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.ImageLayout)"]