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Material Methods |
The Material type exposes the following members.
Name | Description | |
---|---|---|
![]() | Clone | Clones the current material with creating a shallow copy of this Material (cloned material has new Id; other properties are copied but referenced objects are preserved). |
![]() | CreateClone | (Overrides InitializedSceneComponentCreateClone) |
![]() | Dispose | Disposes all resources that are used by this material. |
![]() | Dispose(Boolean) |
Releases unmanaged and managed resources (when disposing is true).
This method may be called only from the CheckAndDispose(Boolean) method and must not be called manually by the user.
(Overrides ComponentBaseDispose(Boolean)) |
![]() | GetDetailsText(Boolean, Boolean, Boolean) | GetDetailsText return string with details about this Material. |
![]() | GetDetailsText(StringBuilder, Boolean, Boolean, Boolean) | GetDetailsText adds string that writes details about this Material into the specified StringBuilder. |
![]() | NotifyMaterialBufferChange | NotifyMaterialBufferChange sets the MaterialBufferChanged and adds the material to the update queue. |
![]() | NotifyMaterialChange | NotifyMaterialBufferChange sets the MaterialChanged, updates the Version number and adds the material to the update queue. |
![]() | NotifyMaterialComplexChange | NotifyMaterialBufferChange sets the MaterialComplexChange and adds the material to the update queue. |
![]() | OnEffectChanged | OnEffectChanged is called after the effect is changed - overridden methods can return false to prevent the change of effect. |
![]() | OnInitializeSceneResources |
Initializes resources with the specified Scene and GpuDevice.
This method can be override and is called from InitializeSceneResources(Scene) method.
(Overrides InitializedSceneComponentOnInitializeSceneResources(Scene, VulkanDevice)) |
![]() | OnMaterialChanged | OnMaterialChanged |
![]() | ProcessMeshDataChannels | ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data). |
![]() | Refresh | Refresh method regenerates the material and the resources it created. |
![]() | SetMaterialBlock | Sets MaterialBlockIndex and MaterialIndex properties. This can be also done by calling protected SetMaterialBlock method from Effect class. |
![]() | ToString |
Returns a String that represents this instance.
(Overrides ObjectToString) |
![]() | Update | Update method is called before every rendering and updates the graphics buffers and states objects based on the current value of properties in this Material. |