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MaterialProcessMeshDataChannels Method

ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public virtual void ProcessMeshDataChannels(
	Mesh mesh
)

Parameters

mesh  Mesh
Mesh
See Also