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MaterialProcessMeshDataChannels Method |
ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic virtual void ProcessMeshDataChannels(
Mesh mesh
)
Parameters
- mesh Mesh
- Mesh
See Also