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MaterialProcessMeshDataChannels Method |
ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public virtual void ProcessMeshDataChannels(
Mesh mesh
)
Parameters
- mesh Mesh
- Mesh
See Also