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VulkanDeviceCreateBufferT(ReadOnlySpan`1, Void, T, BufferUsageFlags, Boolean, Boolean) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public GpuBuffer CreateBuffer<T>(
	ReadOnlySpan data,
	void usage,
	T isDeviceLocal,
	BufferUsageFlags canUseDeviceLocalHostVisibleMemory,
	bool canUseBatchStagingDataUpload = true,
	bool name = default
)
where T : struct, new()

Parameters

data  ReadOnlySpan
 
usage  Void
 
isDeviceLocal  T
 
canUseDeviceLocalHostVisibleMemory  BufferUsageFlags
 
canUseBatchStagingDataUpload  Boolean  (Optional)
 
name  Boolean  (Optional)
 

Type Parameters

T

Return Value

GpuBuffer
See Also