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VulkanDeviceCreateBufferT(T, BufferUsageFlags, Boolean, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public GpuBuffer CreateBuffer<T>(
T[] data,
BufferUsageFlags usage,
bool isDeviceLocal,
bool canUseDeviceLocalHostVisibleMemory,
string? name = null
)
where T : struct, new()
Parameters
- data T
-
- usage BufferUsageFlags
-
- isDeviceLocal Boolean
-
- canUseDeviceLocalHostVisibleMemory Boolean
-
- name String (Optional)
-
Type Parameters
- T
Return Value
GpuBuffer[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateBuffer``1(``0[],Ab4d.Vulkan.BufferUsageFlags,System.Boolean,System.Boolean,System.String)"]
See Also