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VulkanDeviceCreateBufferT(Span`1, Void, T, BufferUsageFlags, Boolean) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic GpuBuffer CreateBuffer<T>(
Span data,
void usage,
T isDeviceLocal,
BufferUsageFlags canUseBatchStagingDataUpload = true,
bool name = default
)
where T : struct, new()
Parameters
- data Span
-
- usage Void
-
- isDeviceLocal T
-
- canUseBatchStagingDataUpload BufferUsageFlags (Optional)
-
- name Boolean (Optional)
-
Type Parameters
- T
Return Value
GpuBuffer[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateBuffer``1(System.Span`1,System.Void,``0,Ab4d.Vulkan.BufferUsageFlags,System.Boolean)"]
See Also