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VulkanDeviceCopyDataToImage(Image, Int32, Int32, Int32, AccessFlags, ImageLayout, PipelineStageFlags, GpuBuffer, ImageLayout, AccessFlags, PipelineStageFlags) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic void CopyDataToImage(
Image targetVulkanImage,
int width,
int height,
int mipLevels,
AccessFlags currentAccessMask,
ImageLayout currentImageLayout,
PipelineStageFlags currentStageMask,
GpuBuffer stagingBuffer,
ImageLayout targetImageLayout = ImageLayout.TransferSrcOptimal,
AccessFlags targetImageAccessMask = AccessFlags.TransferRead,
PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer
)
Parameters
- targetVulkanImage Image
-
- width Int32
-
- height Int32
-
- mipLevels Int32
-
- currentAccessMask AccessFlags
-
- currentImageLayout ImageLayout
-
- currentStageMask PipelineStageFlags
-
- stagingBuffer GpuBuffer
-
- targetImageLayout ImageLayout (Optional)
-
- targetImageAccessMask AccessFlags (Optional)
-
- targetImageStageMask PipelineStageFlags (Optional)
-
See Also