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VulkanDeviceCopyDataToImage(CommandBuffer, Image, Int32, Int32, Int32, AccessFlags, ImageLayout, PipelineStageFlags, GpuBuffer, ImageLayout, AccessFlags, PipelineStageFlags, UInt32, UInt32) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic void CopyDataToImage(
CommandBuffer commandBuffer,
Image targetVulkanImage,
int width,
int height,
int mipLevels,
AccessFlags currentAccessMask,
ImageLayout currentImageLayout,
PipelineStageFlags currentStageMask,
GpuBuffer stagingBuffer,
ImageLayout targetImageLayout,
AccessFlags targetImageAccessMask,
PipelineStageFlags targetImageStageMask,
uint srcQueueFamilyIndex = 4294967295,
uint dstQueueFamilyIndex = 4294967295
)
Parameters
- commandBuffer CommandBuffer
-
- targetVulkanImage Image
-
- width Int32
-
- height Int32
-
- mipLevels Int32
-
- currentAccessMask AccessFlags
-
- currentImageLayout ImageLayout
-
- currentStageMask PipelineStageFlags
-
- stagingBuffer GpuBuffer
-
- targetImageLayout ImageLayout
-
- targetImageAccessMask AccessFlags
-
- targetImageStageMask PipelineStageFlags
-
- srcQueueFamilyIndex UInt32 (Optional)
-
- dstQueueFamilyIndex UInt32 (Optional)
-
See Also