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VulkanDeviceAllocateMemory(UInt32, UInt32, Int32, Boolean, Boolean, String) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public VulkanMemoryInfo AllocateMemory(
	uint allocationSize,
	uint memoryTypeIndex,
	int alignment,
	bool isImage,
	bool isDedicatedAllocation = false,
	string? name = null
)

Parameters

allocationSize  UInt32
 
memoryTypeIndex  UInt32
 
alignment  Int32
 
isImage  Boolean
 
isDedicatedAllocation  Boolean  (Optional)
 
name  String  (Optional)
 

Return Value

VulkanMemoryInfo

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateMemory(System.UInt32,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.String)"]

See Also