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VulkanDeviceAllocateMemory(UInt32, UInt32, Int32, Boolean, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public VulkanMemoryInfo AllocateMemory(
uint allocationSize,
uint memoryTypeIndex,
int alignment,
bool isImage,
bool isDedicatedAllocation = false,
string? name = null
)
Parameters
- allocationSize UInt32
-
- memoryTypeIndex UInt32
-
- alignment Int32
-
- isImage Boolean
-
- isDedicatedAllocation Boolean (Optional)
-
- name String (Optional)
-
Return Value
VulkanMemoryInfo[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateMemory(System.UInt32,System.UInt32,System.Int32,System.Boolean,System.Boolean,System.String)"]
See Also