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VulkanDeviceAllocateMemory(Buffer, MemoryPropertyFlags, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic VulkanMemoryInfo AllocateMemory(
Buffer buffer,
MemoryPropertyFlags memoryProperties,
bool isDedicatedAllocation = false,
string? name = null
)
Parameters
- buffer Buffer
-
- memoryProperties MemoryPropertyFlags
-
- isDedicatedAllocation Boolean (Optional)
-
- name String (Optional)
-
Return Value
VulkanMemoryInfo[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateMemory(Ab4d.Vulkan.Buffer,Ab4d.Vulkan.MemoryPropertyFlags,System.Boolean,System.String)"]
See Also