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VulkanDeviceAllocateMemory(MemoryRequirements, MemoryPropertyFlags, Boolean, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public VulkanMemoryInfo AllocateMemory(
MemoryRequirements memoryRequirements,
MemoryPropertyFlags memoryProperties,
bool isImage,
bool isDedicatedAllocation = false,
string? name = null
)
Parameters
- memoryRequirements MemoryRequirements
-
- memoryProperties MemoryPropertyFlags
-
- isImage Boolean
-
- isDedicatedAllocation Boolean (Optional)
-
- name String (Optional)
-
Return Value
VulkanMemoryInfo[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.AllocateMemory(Ab4d.Vulkan.MemoryRequirements,Ab4d.Vulkan.MemoryPropertyFlags,System.Boolean,System.Boolean,System.String)"]
See Also