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VulkanDeviceAddCopyImageCommands(CommandBuffer, Image, ImageLayout, AccessFlags, PipelineStageFlags, Image, ImageCopy, ImageLayout, AccessFlags, PipelineStageFlags, Boolean, ImageLayout, AccessFlags, PipelineStageFlags) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public void AddCopyImageCommands(
	CommandBuffer commandBuffer,
	Image sourceImage,
	ImageLayout sourceImageLayout,
	AccessFlags sourceImageAccessMask,
	PipelineStageFlags sourceImageStageMask,
	Image targetImage,
	ImageCopy sourceAndDestinationRegions,
	ImageLayout targetImageLayout = ImageLayout.Undefined,
	AccessFlags targetImageAccessMask = AccessFlags.None,
	PipelineStageFlags targetImageStageMask = PipelineStageFlags.Transfer,
	bool restoreSourceImageLayout = true,
	ImageLayout targetImageFinalLayout = ImageLayout.General,
	AccessFlags targetImageFinalAccessMask = AccessFlags.MemoryRead,
	PipelineStageFlags targetImageFinalStageMask = PipelineStageFlags.Transfer
)

Parameters

commandBuffer  CommandBuffer
 
sourceImage  Image
 
sourceImageLayout  ImageLayout
 
sourceImageAccessMask  AccessFlags
 
sourceImageStageMask  PipelineStageFlags
 
targetImage  Image
 
sourceAndDestinationRegions  ImageCopy
 
targetImageLayout  ImageLayout  (Optional)
 
targetImageAccessMask  AccessFlags  (Optional)
 
targetImageStageMask  PipelineStageFlags  (Optional)
 
restoreSourceImageLayout  Boolean  (Optional)
 
targetImageFinalLayout  ImageLayout  (Optional)
 
targetImageFinalAccessMask  AccessFlags  (Optional)
 
targetImageFinalStageMask  PipelineStageFlags  (Optional)
 
See Also