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VulkanDeviceAddCopyImageCommands(CommandBuffer, GpuImage, GpuImage, Boolean, ImageLayout, Int32) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void AddCopyImageCommands(
	CommandBuffer commandBuffer,
	GpuImage sourceGpuImage,
	GpuImage targetGpuImage,
	bool restoreSourceImageLayout = true,
	ImageLayout targetImageFinalLayout = ImageLayout.ShaderReadOnlyOptimal,
	int layersCount = 1
)

Parameters

commandBuffer  CommandBuffer
 
sourceGpuImage  GpuImage
 
targetGpuImage  GpuImage
 
restoreSourceImageLayout  Boolean  (Optional)
 
targetImageFinalLayout  ImageLayout  (Optional)
 
layersCount  Int32  (Optional)
 
See Also