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ShadersManagerUnregisterShaderResourceStatic(String) Method

Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte). Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as non-static UnregisterShaderResource(String) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static bool UnregisterShaderResourceStatic(
	string resourceName
)

Parameters

resourceName  String
resource name

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also