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MeshUtilsGenerateCubicTextureCoordinates(PositionNormalTextureVertex, Int32) Method |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cubic projection, which projects the 3D positions on an axis-aligned 3D cube.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static Vector2[] GenerateCubicTextureCoordinates(
PositionNormalTextureVertex[] vertices,
int[] triangleIndices
)
Parameters
- vertices PositionNormalTextureVertex
- Array of vertex data that defines the mesh.
- triangleIndices Int32
- Array of triangle indices that define the mesh.
Return Value
Vector2Array of generated texture coordinates.
See Also