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MeshUtilsGenerateCubicTextureCoordinates(Vector3, Int32) Method |
Generate texture coordinates for the given positions and triangleIndices.
Texture coordinates are computed using cubic projection, which projects the 3D positions on an axis-aligned 3D cube.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static Vector2[] GenerateCubicTextureCoordinates(
Vector3[] positions,
int[] triangleIndices
)
Parameters
- positions Vector3
- Array of 3D vertex positions that define the mesh.
- triangleIndices Int32
- Array of triangle indices that define the mesh.
Return Value
Vector2Array of generated texture coordinates.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.GenerateCubicTextureCoordinates(System.Numerics.Vector3[],System.Int32[])"]
See Also