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MathUtilsNormalizeAngleTo360 Method |
Returns an angle that is normalized so that it is always in range from 0 to 360 degrees.
For example -90 is converted into 270; 400 is converted into 40.
To get an angle in range from -180 to 180, use the
NormalizeAngleTo180(Single) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static float NormalizeAngleTo360(
float angleInDegrees
)
Parameters
- angleInDegrees Single
- angle in degrees
Return Value
Singlenormalized angle in interval between 0 and 360 degrees
See Also