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MathUtilsNormalizeAngleTo360 Method

Returns an angle that is normalized so that it is always in range from 0 to 360 degrees. For example -90 is converted into 270; 400 is converted into 40. To get an angle in range from -180 to 180, use the NormalizeAngleTo180(Single) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static float NormalizeAngleTo360(
	float angleInDegrees
)

Parameters

angleInDegrees  Single
angle in degrees

Return Value

Single
normalized angle in interval between 0 and 360 degrees
See Also