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MathUtilsGetDistanceToPlane Method |
Returns signed distance of the specified position from this Plane.
If distance is positive, then position is in front of the plane (determined by the direction of the plane's normal).
If distance is negative, then position is behind the plane.
If distance is zero, then position lies on the plane.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static float GetDistanceToPlane(
in Plane plane,
in Vector3 position
)
Parameters
- plane Plane
- Plane
- position Vector3
- position as Vector3
Return Value
Singlesigned distance of the specified position from this Plane
See Also