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MathUtilsGetDistanceToPlane Method |
Returns signed distance of the specified position from this Plane.
If distance is positive, then position is in front of the plane (determined by the direction of the plane's normal).
If distance is negative, then position is behind the plane.
If distance is zero, then position lies on the plane.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static float GetDistanceToPlane(
in Plane plane,
in Vector3 position
)
Parameters
- plane Plane
- Plane
- position Vector3
- position as Vector3
Return Value
Singlesigned distance of the specified position from this Plane
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.GetDistanceToPlane(System.Numerics.Plane@,System.Numerics.Vector3@)"]
See Also