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MeshFactoryCreateExtrudedMeshAlongPath(Vector2, Vector3, Vector3, Boolean, Boolean, String) Method

Generate a mesh extruded from a 2D shape along the defined path in the 3D.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateExtrudedMeshAlongPath(
	Vector2[] shapePositions,
	Vector3[] extrudePathPositions,
	Vector3 shapeYVector3D,
	bool isClosed = true,
	bool isSmooth = false,
	string? name = null
)

Parameters

shapePositions  Vector2
Array of 2D positions that define the base shape polygon.
extrudePathPositions  Vector3
Array of 3D positions that define the path of extrusion.
shapeYVector3D  Vector3
A 3D vector that defines the 3D direction along the 2D shape surface (i.e., the Y axis of the base 2D shape).
isClosed  Boolean  (Optional)
Close the mesh, i.e., generate triangles that close the first and the last shape.
isSmooth  Boolean  (Optional)
If true, the mesh appears smooth, otherwise the edges are sharp.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
Exceptions
ExceptionCondition
ExceptionThrown when the base 2D shape cannot be triangulated into the 3D surface.
Remarks

This method uses Triangulator to create 3D surface from the given 2D polygon. Therefore, it may throw FormatException when shape positions are not correctly defined, for example, if lines intersect each other.

See Also