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MeshFactoryCreateExtrudedMeshAlongPath(Vector2, Int32, Vector3, Vector3, Boolean, Boolean, Boolean, String) Method

Generate a mesh extruded from a 2D shape along the defined path in the 3D.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateExtrudedMeshAlongPath(
	Vector2[] shapePositions,
	int[]? shapeTriangleIndices,
	Vector3[] extrudePathPositions,
	Vector3 shapeYVector3D,
	bool isClosed = true,
	bool isSmooth = false,
	bool flipNormals = false,
	string? name = null
)

Parameters

shapePositions  Vector2
Array of 2D positions that define the base shape polygon.
shapeTriangleIndices  Int32
Optional array of indices that define triangles that define the base surface from positions. Must be provided when isClosed is true.
extrudePathPositions  Vector3
Array of 3D positions that define the path of extrusion.
shapeYVector3D  Vector3
A 3D vector that defines the 3D direction along the 2D shape surface (i.e., the Y axis of the base 2D shape).
isClosed  Boolean  (Optional)
Close the mesh, i.e., generate triangles that close the first and the last shape.
isSmooth  Boolean  (Optional)
If true, the mesh appears smooth, otherwise the edges are sharp.
flipNormals  Boolean  (Optional)
Flip the normals. Use when base shape triangles are defined in the counter-clockwise direction.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
Exceptions
ExceptionCondition
ArgumentException
See Also