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MeshFactoryCreateArrowMesh(Vector3, Vector3, Single, Single, Single, Single, Int32, Boolean, String) Method

Create a 3D arrow mesh with parametrized arrow tip.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateArrowMesh(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	float arrowRadius,
	float arrowAngle,
	float maxArrowLength,
	int segments,
	bool generateTextureCoordinates,
	string? name = null
)

Parameters

startPosition  Vector3
Arrow's start position (the center of circle at the arrow's back).
endPosition  Vector3
Arrow's end position (the point at the arrow's tip).
radius  Single
The radius of the arrow's body.
arrowRadius  Single
The radius of the arrow's tip.
arrowAngle  Single
The slope (angle) of the arrow's tip. Determines tip length along the body direction. The angle can be increased when the arrow length increase the maxArrowLength.
maxArrowLength  Single
maximum length of the arrow compared to the line length. For example value 0.5f means that the max length of the arrow can be 50% of the line length - in this case the arrow angle is adjusted.
segments  Int32
Number of segments comprising the circles and the side surface.
generateTextureCoordinates  Boolean
Generate texture coordinates for the mesh.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
See Also