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MeshFactoryCreateArrowMesh(Vector3, Vector3, Single, Int32, Boolean, String) Method

Create a 3D arrow mesh. The arrow tip radius is set to twice the body radius, and arrow angle is set to 60 degrees.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateArrowMesh(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	int segments,
	bool generateTextureCoordinates,
	string? name = null
)

Parameters

startPosition  Vector3
Arrow's start position (the center of circle at the arrow's back).
endPosition  Vector3
Arrow's end position (the point at the arrow's tip).
radius  Single
The radius of the arrow's body.
segments  Int32
Number of segments comprising the circles and the side surface.
generateTextureCoordinates  Boolean
Generate texture coordinates for the mesh.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
See Also