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PositionNormalTextureVertexFillArray(PositionNormalTextureVertex, Vector3, Vector3, Vector2, BoundingBox) Method |
FillArray fills the specified array of PositionNormalTextureVertex with the specified positions, normals (can ben null) and textureCoordinates (can be null).
The method also sets the BoundingBox.
The vertices array length must be at least the length of positions array.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static void FillArray(
PositionNormalTextureVertex[] vertices,
Vector3[] positions,
Vector3[]? normals,
Vector2[]? textureCoordinates,
out BoundingBox boundingBox
)
Parameters
- vertices PositionNormalTextureVertex
- array of PositionNormalTextureVertex that will be filled with positions, normals) and textureCoordinates
- positions Vector3
- positions as array of Vector3
- normals Vector3
- normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
- textureCoordinates Vector2
- textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
- boundingBox BoundingBox
- set to calculated BoundingBox
See Also