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PositionNormalTextureVertexFillArray(PositionNormalTextureVertex, Vector3, Vector3, Vector2) Method |
FillArray fills the specified array of PositionNormalTextureVertex with the specified positions, normals (can ben null) and textureCoordinates (can be null).
The vertices array length must be at least the length of positions array.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static void FillArray(
PositionNormalTextureVertex[] vertices,
Vector3[] positions,
Vector3[]? normals,
Vector2[]? textureCoordinates
)
Parameters
- vertices PositionNormalTextureVertex
- array of PositionNormalTextureVertex that will be filled with positions, normals) and textureCoordinates
- positions Vector3
- positions as array of Vector3
- normals Vector3
- normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
- textureCoordinates Vector2
- textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
See Also