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SceneViewRequireDisposeAllRenderingItemsFlagsBit Field

When this bit is set in the DirtyFlags, then all the RenderingItems need to be regenerated.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public const SceneViewDirtyFlags RequireDisposeAllRenderingItemsFlagsBit = SceneViewDirtyFlags.PipelineRecreated

Field Value

SceneViewDirtyFlags
See Also