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SceneViewRequireRenderingLayersCreationDirtyFlagsBit Field

When this bit is set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public const SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneViewDirtyFlags.SpritesChanged

Field Value

SceneViewDirtyFlags
See Also