Click or drag to resize
Ab4d.SharpEngine logo

SceneView.RequireRenderingLayersCreationDirtyFlagsBit Field

When this bit is set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public const SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneViewDirtyFlags.PipelineRecreated|SceneViewDirtyFlags.SpritesChanged

Field Value

SceneViewDirtyFlags
See Also